What GMs Know about King and Pawn Endgames... That You Don't

Reveled by GM Bryan Smith

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attack and defense chess

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You are going to discover...

  • The rule of "disconnected pawns" - when can your pawns be advanced?
  • The advantage of doubled pawns in the endings - a key scheme to remember
  • Combining triangulation and opposition to win a tempo [GM technique]
  • "Blocking the king" concept for saving an otherwise lost endgame
  • Chessboard geometry - the principle of the "shortest" distance
  • The notion of space in the endgame - must-know ideas
  • How to use the "Trebuchet Setup" to win your endings
  • And much more!

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